Latest Posts
Showing posts with label StarTrek. Show all posts
Showing posts with label StarTrek. Show all posts

Friday, May 24, 2013

Exclusive: Unseen STAR TREK INTO DARKNESS Klingon Ship Concept Art by Harald Belker


The J.J. Abrams Star Trekfilms have deeply divided the Trek fan community for being both familiar and completely different than the original film.

In Star Trek Into Darkness, Abrams brought back The Klingons, the most popular villains ever created for the franchise.

Created by screenwriter Gene L. Coon, they first appeared in the 1967 episode "Errand of Mercy". Because of budget constraints, it wasn't until season three that designer Matt Jeffries created the first Klingon ship.

One of the illustrators given the task of redesigning the iconic spaceship was Harald Belker.

Harald Belker is a professional concept artist and has worked on major films like Transformers (2007), TRON: Legacy (2010) and Iron Man (2008). Ramsey Avery, one of the Art Directors, knew Harald really well and invited him to join the team. Harald said it had many of his "top comrades working on it."

I interviewed him about designing some truly inspiring ships and the unintended consequences of the cost of Espresso. Check out the rest of the pictures after the jump and click to enlarge.


Read more »

Friday, April 5, 2013

STAR TREK ENTERPRISE Phaser Concept Designs by Johnny Eaves


Star Trek Into Darkness is coming soon and I thought I'd showcase some Star Trek concept art by John "Johnny" Eaves.

John Eaves is a designer and illustrator best known for his work on the Star Trek franchise, starting with Star Trek V: The Final Frontier. He also worked on block-buster films like Star Trek (2009) Iron Man 2 (2010) and X-Men: The Last Stand (2006). His work will also be seen in Star Trek Into Darkness.

His very entertaining blog http://johneaves.wordpress.com has a ton of insider stories and concept art.

Check after the jump for more illustrations of the "Phase Pistol" and his thoughts on how it came to be. Click the images to enlarge.


"The early days of 'Enterprise' were in the works and the show was just starting to be designed. Sets props, ships costumes, everything and the art department was assembled with the same group of notorious faces from DS9 and some new ones as well. Jim Martin had rejoined the show as the key prop designer and that man put out one intensive pile of drawings and designs!!! Always a pleasure to work with Jim and I’ve always been a fan."

"As the went our boss Herman Zimmerman would throw so many things out at once that in many occasions we would all cross the line from one aspect of the show to the other. one day we would be doing sets then we would both be doing props and on and on. The producers of the show loved variety [and] so Herman always tried to show as much art as possible during the meetings."


"Jim had drawn up some really wicked looking weapons and, before the meeting, Herman had me draw up a few as well. What you see today are three of those rough ideas which were used as fodder to push forward Jim’s very polished illustrations that Herman and the prop department really liked. Lots of fun and always interesting to see how Herman would try to work and bend the crowd towards what he was thinking.

"The feel for the weapons is a bit heavier and gritter that what has been seen before and loving the assault Phaser from Trek V and VI, I kind of followed that idea in more of a militaristic fashion."


See more of Johnny Eaves' portfolio at http://johneaves.wordpress.com

Wikipedia Synopsis:
Star Trek: Enterprise (originally titled simply Enterprise for the first two seasons) is a science fiction television series. The show is set in the nearby regions of the Milky Way galaxy, roughly during the 2150s—ten years before the United Federation of Planets shown in previous Star Trek series was formed. It follows the adventures of humanity's first warp 5 starship Enterprise.
Enterprise premiered on September 26, 2001. The pilot episode, "Broken Bow", takes place in the year 2151, halfway between the 21st-century events shown in the movie Star Trek: First Contact and the original Star Trek television series. Low ratings prompted UPN to cancel Star Trek: Enterprise on February 2, 2005, but the network allowed the series to complete its fourth season. The final episode aired on May 13, 2005. After a run of four seasons and 98 episodes, it was the first Star Trek series since the original Star Trek to have been cancelled by its network rather than finished by its producers. It is also the last series in an 18-year run of back-to-back new Star Trek shows beginning with Star Trek: The Next Generation in 1987.
What do you think of the illustrations?
 
@ Copyright 2001 , , . All rights reserved


A-z Challenge 2013
E is for Eaves, Johnny
This post is part of the month long "A-Z Challenge." For 26 days, I'll be choosing a letter from the alphabet and crafting a post featuring my favorite artists. To read more of the posts in the series click here. To find out more about the challenge go here. Check the Facebook page and follow on Twitterusing the hashtag #AtoZChallenge.
Hosted by The Madlab Post (Nicole Ayers), Tossing it Out(Arlee Bird), Amlokiblogs (Damyanti Biswas), Alex J. Cavanaugh (Alex J. Cavanaugh), Life is Good (Tina Downey), Cruising Altitude 2.0 (DL Hammons), Retro-Zombie(Jeremy Hawkins), The Warrior Muse (Shannon Lawrence), The QQQE (Matthew MacNish), Leave it to Livia(Livia Peterson), No Thought 2 Small (Konstanz Silverbow), Breakthrough Blogs (Stephen Tremp) and Spunk on a Stick (L. Diane Wolfe)
more »

Wednesday, November 28, 2012

Star Trek: First Contact Borg Queen Concepts by Alex Jeager and John Eaves

One of the most striking characters movie history is the Borg Queen (Alex Krige) from Star Trek: First Contact (1996).

John Eaves shared some concept art and storyboards of the Borg Queen that he and Alex Jeager worked on. He also tells a great story behind the work and design. Instead of trying to reproduce the whole story, I'll just tell you to check out his blog at Jeager 'N' Eaves Battle Over the Borg Queen. It really gives an insight into the creative process that multiple design team go through together.

Check out more images after the jump and click on the images to enlarge.
Star Trek: First Contact (1996) Alex Jeager "Resistance is Futile"



Star Trek: First Contact (1996) John Eaves "Head and Body Assembly for Borg Queen"

Star Trek: First Contact (1996) John Eaves "Thinner rig for Borg Queen"

Here are some storyboards of the Borg Queen's dramatic entrance.


Here's the scene as it appears in the film of the Borg Queen's entrance.



Wikipedia Synopsis:
Star Trek: First Contact is a 1996 American science fiction film released by Paramount Pictures. It is the eighth feature film in the Star Trek science fiction franchise and the first film to feature no cast members from the original Star Trek television series of the 1960s. The primary cast for First Contact is from the Star Trek: The Next Generation television series, to which the film's producers added Alice Krige, Neal McDonough, James Cromwell and Alfre Woodard. In the film's plot, the crew of the USS Enterprise-E travel from the 24th to 21st century to save their future after the cybernetic Borg conquered Earth by changing the timeline.
Directed by Jonathan Frakes
Produced by Rick Berman, Marty Hornstein, Peter Lauritson
Screenplay by Brannon Braga, Ronald D. Moore, Story by Rick Berman, Brannon Braga, Ronald D. Moore
Starring Patrick Stewart, Jonathan Frakes, Brent Spiner, LeVar Burton, Michael Dorn, Gates McFadden, Marina Sirtis, Alfre Woodard, James Cromwell

See more of their portfolio's at johneaves.wordpress.com/ and alxartblog.blogspot.com/

What do you think of the illustrations?
 
@ Copyright 1996 Paramount Pictures, Alex Jaeger, John Eaves. All rights reserved

more »

Monday, September 24, 2012

'Star Trek: First Contact' Storyboard to Film Comparison

Here's a film to storyboard comparison from the movie Star Trek: First Contact. Roger Ebert considers it one of the best Star Trek films and it made $146 million worldwide. First Contact was nominated for an Academy Award for Best Makeup and won three Saturn Awards.

One of my favorite scenes is when Captain Picard (Patrick Stewart), Data (Brent Spiner) and Worf (Michael Dorn) go onto the saucer section of the Enterprise to stop the Borg invasion.

The storyboard The storyboard artist is John Mann (Iron Man 2, Superman Returns, xXx) [I contacted John Mann and, while he did work on the film, this storyboard isn't his] has a great sense of tension. This video originally appeared on StarTrek.com.



Wikipedia Synopsis:
Star Trek: First Contact is a 1996 American science fiction film released by Paramount Pictures. It is the eighth feature film in the Star Trek science fiction franchise and the first film to feature no cast members from the original Star Trek television series of the 1960s. The primary cast for First Contact is from the Star Trek: The Next Generation television series, to which the film's producers added Alice Krige, Neal McDonough, James Cromwell and Alfre Woodard. In the film's plot, the crew of the USS Enterprise-E travel from the 24th to 21st century to save their future after the cybernetic Borg conquered Earth by changing the timeline.

Official Site: StarTrek.com

See more of John Mann's portfolio at ADG

What do you think of the storyboards?
 
@ Copyright 1996 Paramount Pictures, John Mann. All rights reserved
more »

Friday, August 31, 2012

See Sarek Save Wife In Never-Before-Seen 'Star Trek' 2009 Storyboards By Richard Bennett

[Image]
Star Trek 2009 (officially called Star Trek) storyboards show some ideas that didn't make it into the final film. Including a machine to help them put on the bulkier spacesuits.

Richard James Bennett Lamas (credited simply as Richard Bennett) is a former comic book artist. Now he's a freelance film concept and storyboard artist. He was a storyboard editor on the film and shared some of his work.

For the life of me I couldn't figure out what scene it was from until I read the original Star Trek script.

There was supposed to be a series of scenes showing Sarek taking his wife Amanda into the caves for safety. Also, there was supposed to be a machine to help the crew with the Airdrop Armour suits.



Here's an excerpt from the script. I took out the curse words in the script for family reading...

INT. ENTERPRISE - CORRIDORS - CONTINUOUS                       117

      WE TRACK FAST with Pike, Kirk, Spock and Sulu as they HURRY
      through the Enterprise toward the shuttle bay:

                               PIKE
                 Without transporters, we can't beam off
                 the ship, can't assist Vulcan, can't do
                 our job. I'm creating an opportunity:
                 Mr. Kirk, Mr. Sulu and Mr. Olson will
                 space-jump from the shuttle. You'll have
                 chutes -- you'll land on that machine
                 they've lowered into the atmosphere
                 that's scrambling our gear-- you'll get
                 inside, disable that thing then beam back
                 to the ship.

      Kirk and Sulu share a HOLY F*****G S**T look --

                                KIRK
                 ... okay.

                               PIKE
                 Mr. Spock, I'm leaving you in command of
                 the ship. Once we have transport
                 capability and communications back up,
                 you'll contact Starfleet and report what
                 the h***'s happening here.
                               (MORE)

                                              68
117   CONTINUED:                                                       117
                                 PIKE (CONT'D)
                   Something you've got only precious few
                   minutes to figure out. If all else
                   fails, fall back and rendezvous with the
                   fleet in the Laurentian System.
                           (Spock is freaked, then)
                   Kirk. I'm promoting you to First
                   Officer.


                    KIRK                               SPOCK
      What!?!                           -- Captain?

                                 PIKE (CONT'D)
                   While I'm gone we need to keep the chain
                   of command. And you two make a swell
                   team.

                                 SPOCK
                   Captain. Please. I apologize, but the
                   complexities of human pranks escape me.

                                 PIKE
                   It's not a prank, Spock.   And I'm not the
                   Captain. You are.

      And with that, he's DONE. Strides off.     Kirk finally shakes off
      the shock of his PROMOTION --

                                 KIRK
                   Once we knock out that machine... Sir,
                   what happens to you?

                                 PIKE
                   I guess you'll have to come get me.
                           (turns; to Spock)
                   Careful with the ship. She's brand new.

      They appreciate the pure BALLS of that. BRAVERY washes over
      them -- they'd f***ing DIE for their Captain, who now turns to
      Kirk and Sulu --

                                 PIKE (CONT'D)
                   Suit up, Gentlemen.

118   EXT. CITY OF VULCANA REGAR - CONTINUOUS                          118

      Sarek's hovercraft speeds along the desert floor, arriving at a
      massive CAVE OPENING -- he and Amanda hurry off the craft --
      into the cave --

                                              68A


119   INT. ENTERPRISE - SHUTTLE BAY - CONTINUOUS                        119

      QUICK CUTS: Kirk, Sulu, and the ship's LEAD ENGINEER OLSON are
      suiting up for the drop, strapping on sleek AIRDROP ARMOR. WEB
      BELTS. CHUTE PACKS. HARNESSES. HELMETS. COM-SETS.

119A INT. SHUTTLE - CONTINUOUS                                          119A

      They race into the shuttle and take seats facing each other
      across a narrow aisle -- Red Shirt Engineer GRINS like he's
      going on a ski trip:

                               RED SHIRT ENGINEER
                 I am pumped to kick some Romulan a**!   No
                 joke. BRING IT ON!

Now here is the the storyboard from the scene. Click on the image to enlarge.

[Image]

Official Synopsis:
The greatest adventure of all time begins with Star Trek, the incredible story of a young crew’s maiden voyage onboard the most advanced starship ever created: the U.S.S. Enterprise. On a journey filled with action, comedy and cosmic peril, the new recruits must find a way to stop an evil being whose mission of vengeance threatens all of mankind.

The fate of the galaxy rests in the hands of bitter rivals. One, James T. Kirk (Chris Pine), is a delinquent, thrill-seeking Iowa farm boy. The other, Spock (Zachary Quinto), was raised in a logic-based society that rejects all emotion. As fiery instinct clashes with calm reason, their unlikely but powerful partnership is the only thing capable of leading their crew through unimaginable danger, boldly going where no one has gone before!

See more of Richard Bennett's portfolio at http://www.adg.org

What do you think of the illustrations? Should they have included the armor devices and Sarek's heroic attempts to save his wife?

@ Copyright 2009 Bad Robot, Paramount Pictures, Spyglass Entertainment, Richard Bennett. All rights reserved
more »

Monday, August 20, 2012

Build Your Own Star Trek Captain's Chair With Dawn Brown

Have you ever dreamed of sitting in Captain Kirk's chair? Well, now you can thanks to some detailed set design blueprints by artist Dawn Brown.

I usually don't feature set design, but couldn't resist this one.

They were done for the movie Star Trek (2009) and give all the elevations and measurements to build the captain's chair from the starship U.S.S. Kelvin.

 



For good measure you can also build a replica of the main helm console (con and ops) station.




See more of Dawn Brown's portfolio at DawnBrown.net

What do you think of the illustrations? Would you sit in the captain's chair?
 
@ Copyright 2009 Paramount Studios, Dawn Brown. All rights reserved
more »

Monday, July 2, 2012

Fly Star Trek 2009 Enterprise Concept Art By Ryan Church

This weekend I bought the Star Trek (2009) Blu-Ray (Can you believe it was five bucks at Walmart?!) and enjoyed the behind-the-scenes concept art section featuring art by Ryan Chuch and others.

Entertainment Weekly had an article that said Abrams wanted to take the original TV-series Enterprise and the movie-franchise Enterprise and fuse them together.

He said, "If you’re going to do Star Trek, there are many things you cannot change. The Enterprise is a visual touchstone for so many people. So if you’re going to do the Enterprise, it better look like the Enterprise, because otherwise, what are you doing?"
 
Back in 2008 there was alot of criticism of the designs from the early images released. Church responded on TrekMovie.com 

"I’m not going to get involved in the mud slinging, here, but needed to assure you guys and gals: we’ve built you a fine ship." Church said, "To clarify: there’s a slight optical illusion occurring here, consequence of the 'camera angle.'

"For Rick and others who worry the nacelles don’t have a clear line of sight over the disc — they, in fact, do. We were hardly working in a vacuum. I raided ILM reference photos like a madman. We were deferential to 'inviolates' of Star Trek design vocabulary. Additionally, the profile here isn’t 100% representative, because, as you’ve noticed, the Bussards are dimmed. The true profile of the nacelles may or may not be revealed here, and that’s all I’ll say."

Here are of some samples of Ryan Church's concept art from the film.


 

 

 
Here's a shot from the film for comparison

 

Here is a publicity shot of the interior as filmed


Enterprise Interiors

 
Spock's ship
 
San Francisco

Starfleet Council Chamber

White hole

See more of Ryan Church's portfolio at http://www.ryanchurch.com

© 2009 Paramount Pictures.  All Rights Reserved.

What do you think of the illustrations? Did you like the new Star Trek designs?

Related Posts
more »

Tuesday, May 15, 2012

How to Design A 'Star Trek: First Contact' Starship By Alex Jaeger

Designing a starship for Star Trek isn't easy. Besides the incredibly high standards, there's the fact that there have been hundreds of different starships and it's hard to come up with an original idea.

How do you keep it fresh and original? Alex Jaeger (Hulk, Star Wars: Episode VI - Return of the Jedi, Star Trek) gave an interview in Star Trek: The Magazine back in 1999 that explained the whole process while working on Star Trek: First Contact (1996).


As ILM's Alex Jaeger discovered, creating a new Starfleet vessel is a task that involves combining traditional design features with some clever new variations.




The Akira-class was one of four computer-generated ships that were designed for Star Trek: First Contact, and it became the favorite of the Industrial Light and Magic artists. Alex Jaeger, a designer at ILM, says the radically different look of the new ships was born of necessity. "The main reason they look really different is that from a distance, the producers wanted them to be completely new looks, because we introduced a new Enterprise in the film and didn't want it to get lost," Jaeger explains. "They initially planned to have at least one ship that we could get closer to camera. That was the Akira, so it got the most attention to detail. It wound up being almost as big as the Enterprise-E - the E is longer, but the saucer section is almost the same size."





"It was one design they [the producers] liked from the get-go. It has some of the feel of the old USS Reliant NCC-1864 and its rollbar effect, but with a catamaran style with the split hull design. In the side view you almost can't see the bridge because between the sides of the hull, down between the two sections, is a protective device. "This was my gunship/battlecruiser/aircraft carrier," Jaeger adds. "It has 15 torpedo launchers and two shuttlebays - one in the front, with three doors, and one in the back. I really got into it with one, with the whole idea that the front bay would be the launching bay, and then to return they'd come into the back, because they'd be protected by the rest of the ship."

The Akira-class can supposably perform a saucer separation using the catamaran hull edging to define the start. The separation idea was not pursued, but the Akira-class made its appearance in the dramatic battle with the Borg at Sector 001, as well as in several battles with the Dominion, and on Star Trek: Voyager.
First appeared in the article "Designing The Akira Class" - July 1999 Issue 3 Star Trek: The Magazine 
@Copyright 2006 Paramount Pictures.

See more of Alex Jaeger's portfolio at http://alxartblog.blogspot.com/.

What do you think of the illustrations?
more »

Tuesday, March 13, 2012

Exclusive: Andrew Probert Talks About Designing 'Star Trek,' 'Battlestar Galactica' And His 'Digital' Art

Normally, I only post on Mondays, Wednesdays and Fridays, but this is a very special post.
Andrew Probert has been a designer for over twenty years, but his most famous work was on Star Trek: The Next Generation. A legend in the concept design world, Andrew G. Probert has an artistic career working on some of science-fiction's greatest Hollywood productions.

His Hollywood career began as a designer for Glen Larson's Battlestar: Galactica. He was a major contributor on the planned Star Trek television sequel Star Trek: Phase II and the film Star Trek: The Motion Picture as concept designer/illustrator.

Probert's career has spanned numerous influential television shows like Airwolf and Street Hawk and films like Back to the Future and *batteries not included (1987). He's also the creator of the iTunes app "Concept 101: The Worlds of Andrew Probert."

He was kind enough to answer a few questions for my blog. He talks about his inspiration for Battlestar Galactica, how his being a Trekker influenced his designs of the Enterprise and his approach to "digital" drawing.

Q: When did you know you wanted to be a production illustrator?
While attending Art Center College of Design, as an I.D. [Industrial Design] student, a bunch of us heard there were some amazing sketches down at Long Beach State college, I think it was, and we went down there to check 'em out.  They were pre-production sketches produced mostly by Joe Johnston for Star Wars (the first film).  That was when I wanted to do that, right then & there.

Q: Do you usually start with a lot of sketches before you draw, or do you just start and see what happens?
I always start with as much information I can get, regarding what it is I'm asked to Illustrate or Design.  With that in my head, I usually get into my 'form-follows-function' mode and start sketching the item based on it's practical usage, operating mode, entry/exit methods, etc... everything an Industrial Designer does when looking for a Design solution.

Q: What was your most surprising inspiration for the Cylons in Battlestar Galactica?

My Cylon sketches started with Ralph McQuarrie's (RIP) preproduction paintings & sketches but I moved away from those when I hit up the idea of the Cylons being one group of many "Ancient Astronauts" that are supposed to have visited Earth during Mankind's early years.

I then came upon the idea that maybe the Cylon's helmet & armor influenced the look of Greek armor & helmets in particular so I developed that idea and it worked.

Q: You've done a lot of concept art, but you've also done storyboarding. Do you have a preference between them?
Even though I have a strong understanding of the cinematic story-telling process and the dos & don'ts of where to place the camera, maintain screen direction & all, I feel I'm more valuable in providing designs of hardware, props, and sets because of my Industrial Design training.  I'm able to surmise how these 'products' might be manufactured and how, in my opinion, they would best be formed to satisfy the duties for which they'd be constructed.

Q: What went through your mind when you were redesigning the USS Enterprise for Star Trek: The Next Generation?
There was a lot of angst among the Star Trek fans about how we were going to "replace" their beloved original version of Star Trek.  Being a Trekker myself, I could understand their concerns which I was dedicated to address the best ways I could.

My first task was to design the bridge and I took as many details as I could, from Kirk's original bridge, and incorporated them into what Gene has asked me to come up with.  When Herman Zimmerman came on board as Production Designer, he asked me to consult on the remaining sets in order to provide continuity with the look of the new bridge as well as provide as much familiarity as I could get into those other spaces, the transporter room layout & details, for instance, as possible.

At the same time, I moved into providing designs for the ship's exterior which was accepted & approved by the Producers rather quickly.  As for design thinking, I wanted the ship to look like a very advanced version of Kirk's ship including the hull's general coloring while grabbing bits & pieces of newer Starships along the way.

Although painted kind of a pearl gray, the original miniature picked up a lot of blue from the SFX blue-screen background, making it look blue-ish on television so I called out colors to emulate that coloring.  Then for some unknown reason, however, the FX team optically neutralized the coloring down to grey.

Q: While working on Back to the Future, how much of Ron Cobb's work remained in the final design of the DeLorean?
Probably 80% is still Ron's. I provided all the remaining detailing and a couple of small changes on the car.

Q: What do you think is your greatest achievement so far?
My four beautiful children... all with families of their own now.

Q: Do you prefer digital or traditional art tools?

I'm still clumsy when "painting" on a computer.  Therefore, the only 'digital' painting I do is using the digits found at the ends of my arms.

Q: You recently acted in the fan film Star Trek New Voyages: Phase II as Commodore Probert. How did you get involved and what was it like working on it?
Image: Andrew Probert (left) Gil Gerard (center) with James Cawley (right)
I met James Cawley at a convention and we hit upon the idea of my doing a cameo in his next show.  Well, I got a script and (fighting my notoriously bad retention skills) memorized my few lines.

When I showed up on set, however, several of my lines were handed to another actor, which really threw me to the point of not remembering anything.

I then ended up making kind of mess of my scenes and can only hope now that they edit me into some perceived cinematic glory.

Q: Are you still producing art personally or professionally? If so where can we see it next?

I do offer Art Prints on my website but along with that, I have, for a while now, been creating hand-painted Renderings for the calendar:  'Star Trek - Ships of the Line' every year or so.  That's probably the most consistent showplace for my new pieces.

I am, on rare occasions, commissioned to provide a painting for someone looking for original Art.  Last year I was invited to speak to the I.D. department of the University of Cincinnati and, of course, I'm still invited to speak at conventions, every so often, but since I haven't been involved in any current productions for awhile, my talks are pretty much retrospectives.  Having said that, I'm developing kind of a Hardware Design Workshop to supplement those slideshows. 

I just recently completed a series of Concept Designs for 'The Blue Man Group', working with another Artist/Designer Eric Wilkerson, creating new,... hmm, let's say 'props' for a show that is to debut in Las Vegas later this year or maybe in 2013.

And, lastly, I've just started creating a new website which I'm hoping will encourage me to post more materials and maybe even more art prints in the bargain.

Q: Thank you so much for your time.
You're very welcome.

You can see more of Andrew Probert's portfolio and work at http://www.probertdesigns.com.

Check out more of my interviews with amazing artists on my List of Interviews page.

What do you think of Andrew Probert's work?
Related Posts 
more »

Monday, March 5, 2012

Ralph McQuarrie, The Greatest Concept Artist Ever, Has Died At 82

Ralph McQuarrie, the Academy Award winning concept artist on the original Star Wars trilogy and dozens of films died Saturday in his home at 82.

Since I started this blog, I've been compiling a list of the top 100 concept artists in the industry. The hardest part was not coming up with number one, but number two. McQuarrie was the most well-known and influential concept artist ever. There are hundreds of amazing artists, but it's hard to think of anyone that came close to him.

Despite creating designs that inspired millions, he was still humble. He always described his design of Darth Vader as a fluke instead of a stroke of genius. He turned down creator George Lucas' offer to design for the prequels saying he didn't have any more "gas in the tank." He always took his greatness in stride.

I never had the honor of meeting him, but my greatest achievement on this blog is when one of his people contacted me saying they would pass my interview questions onto him. Just knowing he knew my blog existed is a huge honor.

Ralph Angus McQuarrie was born in the southeastern portion of the Chicago metropolitan area of Gary, Indiana on June 13, 1929. From a young age he was a lover of art thanks to his parents who were artists and helped him learn painting with watercolor and sketching. Fantasy and art were a life-long dream for him. While as a youth he worked in a logging camp and designed a fantasy logging truck. A bright student, while in high school, he learned technical drawing and that helped him get his first major job with Kaiser Graphics. From there he went to work at the Boeing Company. Here he illustrated the latest concepts in air and spacecraft and his graphic illustration was used for the televised coverage of NASA's Apollo lunar missions on CBS. His illustrations marked the first stages of man's exploration of space.

In 1965, he made a huge career move relocating to California. He set up a business in Venice Beach, California free-lancing in the film industry painting backgrounds for animation and artwork for movie posters.

It was ten years later, in 1975, that McQuarrie was introduced to a young director named George Lucas struggling to pursuade the executives at Fox to finance his science fiction fantasy called "The Star Wars." McQuarrie was working with Hal Barwood and Matthew Robbins on an unproduced science-fiction film. The two had worked on Lucas' first feature film, "THX-1138," and they heard he was looking for a concept artist. McQuarrie collaborated with Lucas and came up with the look of the Star Wars film, bringing to life such creations as Chewbacca, lightsabers and Darth Vader.

"I just did my best to depict what I thought the film should look like, I really liked the idea," he said. "I didn't think the film would ever get made. My impression was it was too expensive. There wouldn't be enough of an audience. It's just too complicated. But George knew a lot of things that I didn't know."

From there he went on to design alien ships for Steven Spielberg's films Close Encounters of the Third Kind (1977) and the alien for E.T. the Extra-Terrestrial (1982). He won a Academy Award for the film Cocoon (1985). He also worked on the 1978 TV series Battlestar Galactica, and was consultant or concept artist for the films like Raiders of the Lost Ark, Star Trek IV: The Voyage Home, *batteries not included and Jurassic Park. His official website had the following statement:
It is with the deepest sadness that we announce the passing of Ralph McQuarrie.
People say you should never meet your heroes. Ralph was the exception to that rule. We were all fans of his amazing art long before we were blessed with his friendship. But once you got to know Ralph it was impossible not to become a fan of Ralph the man.

Ralph was a very special person for many more reasons than his undeniable brilliance with a brush. He was an especially kind, sensitive, deep, modest, funny and fascinating gentleman. And as fine a role model as any one could have wished for.

His influence on design will be felt forever. There's no doubt in our hearts that centuries from now amazing spaceships will soar, future cities will rise and someone, somewhere will say..."that looks like something Ralph McQuarrie painted."

June 13, 1929 - March 3, 2012

You created so many wonders that will always live in our hearts.

We'll miss you Ralph. You will forever be the brightest star in our galaxy.

If you would like to pay your respects in writing please visit Ralph's Facebook page or alternatively you can write to tribute@ralphmcquarrie.com

Here are some tributes to McQuarrie that have been posted.
"I am deeply saddened by the passing of such a visionary artist and such a humble man. Ralph McQuarrie was the first person I hired to help me envision Star Wars. His genial contribution, in the form of unequaled production paintings, propelled and inspired all of the cast and crew of the original Star Wars trilogy. When words could not convey my ideas, I could always point to one of Ralph's fabulous illustrations and say, 'Do it like this.'
"Beyond the movies, his artwork has inspired at least two generations of younger artists—all of whom learned through Ralph that movies are designed. Like me, they were thrilled by his keen eye and creative imagination, which always brought concepts to their most ideal plateau. In many ways, he was a generous father to a conceptual art revolution that was born of his artwork, and which seized the imaginations of thousands and propelled them into the film industry. In that way, we will all be benefiting from his oeuvre for generations to come. Beyond that, I will always remember him as a kind and patient, and wonderfully talented, friend and collaborator." - George Lucas, Creator of the Star Wars films
"Ralph McQuarrie is dead. Without his inspirational art I would not be C-3PO. I once said to him, 'This is all YOUR fault!' Then I thanked him."  - Anthony Daniels who played C-3PO (twitter)
 "RIP Ralph McQuarrie, an extraordinary artist whose work fueled my dreams, fantasies and imagination. His paintings will live forever," - Simon Pegg (twitter)
"RIP Ralph McQuarrie, the visionary behind Star Wars," - Will Smith (twitter)
"a disturbance in the force, Ralph McQuarrie has passed. may the force be with him."  - Elijah Wood (twitter)
Ralph McQuarrie suffered from Parkinson's Syndrome in his later years and retired. He passed away at his home, leaving his wife Joan and a legacy of illustration that will never be matched.
more »

Tag Cloud

2001-Space-Odyssey (1) 3D (1) A.I. (3) Aaron Sims (5) Aaron-Beck (2) Adam-Kuczek (1) Adi Granov (3) Adrien-Van-Viersen (1) AfterEarth (3) Akira (6) Alan_Lee (1) Alec-Gillis (1) Alex Bradley (1) Alex Jaeger (2) Alex Mandra (2) Alex_Tornberg (1) Alex-Toader (1) Alien (10) Aliens (1) Alies_v_Predator (1) Allen-Williams (2) Alt Altiner (1) Andrea-Dopaso (2) Andree-Wallin (1) Andrew_Probert (6) Andrew-H-Leung (1) Andy Park (3) Andy-Chung (2) Andy-Gaskill (1) announcement (5) Anthony-Francisco (1) Anton Furst (1) Avatar (3) Avengers (19) Axel Eichhorst (1) BacktotheFuture (4) Batman (20) Batman-Begins (1) Batman-Forever (1) Batman-Returns (1) Battleship (4) BattlestarGalactica (5) Ben-Mauro (1) Ben-Procter (2) Benton Jew (4) Bill-Kroyer (1) BladeRunner (4) Bo_Welch (1) Bob McCall (1) Bobby Chui (1) Book_Review (4) Brian Froud (1) Brian_Cunningham (1) Brian_Matyas (1) Brick Mason (1) BuckRogers (1) Captain-America-the-Winter-Soldier (2) CaptainAmerica (9) Carlo-Rambaldi (1) Carlos-Huante (1) Cesar_Lemus (4) Charles Chiodo (1) Charles Wen (8) Charles-Ratterray (1) Chris Baker (1) Chris Foss (2) Chris-Buchinsky (1) Chris-Foss (1) Chris-Weston (1) Christian_Lorenz_Scheurer (4) Christian-Pearce (1) Christopher_Hosey (1) Christopher-S-Ross (5) Claude_Pare (3) Cloud Atlas (1) Cloverfield (1) Cobra (1) Cocoon (1) Colie-Wertz (1) Collin Grant (2) Conan (1) conceptart (293) Constantine Sekeris (6) CowboysandAliens (3) Craig Shoji (3) Craig_Shoji (4) Dan Fraga (2) Dan Walker (3) Dan-Schaefer (1) Daniel-J-Cox (1) Daphne_Yap (3) Daredevil (2) Darek_Gogol (1) Dave_Lowery (2) Dave-Max (1) David Hale (1) David Krentz (3) David Russell (3) David Vyle Levy (1) David_Allcock (1) David_J_Negron (3) David-Yee (1) Dawn_Brown (7) Dean Sheriff (2) Defiance (1) Denis-Rich (1) Dermot Power (3) Dinosaurs_v_Aliens (1) District-9 (1) DoctorWho (9) Dominic-Lavery (1) Don-Peters (1) Doug Chiang (3) Doug-Williams (2) Dune (2) DVD (2) Dylan-Cole (1) Ed_Natividad (12) Eddie Yang (2) Edward-Thomas (1) EJ_Krisor (1) Elysium (2) Emmanuel-Shiu (1) Eric Rosenberg (1) Eric-Hilleary (1) Erich Kettelhut (1) ET_the_Extra-Terrestrial (1) Fabian Lacey (3) Falling-Skies (2) FantasticFour (4) FantasticFour2 (1) Federico D’Alessandro (1) Federico-D'Alessadro (2) Felipe-Sanchez (1) Feng Zhu (3) Firefly (3) Flashback-Friday (3) Frank-Hong (1) Frederick Mpuuga (1) G.I.Joe (3) Gabriel_Hardman (4) Gage-Robot (1) GalaxyQuest (1) Gary Meyer (1) Gavin Rothery (1) Geofrey_Darrow (1) George Hull (7) George_Jensen (1) GI-Joe (3) GI-Joe-Retaliation (3) Godzilla (3) Grant_Major (1) GreenLantern (8) Grimm (3) Guardians-of-the-Galaxy (3) Guy Hendrix Dyas (1) Guy-Davis (1) H.R.Giger (7) Hanna (1) Hao Wu (1) Harald-Belker (2) Harrison_Ellenshaw (1) Harry-Lange (2) Havard S. Johansen (1) HeMan (1) Henrik Tamm (2) Henrik_Tamm (2) Henry-Fong (1) Heroes (2) Home_Video_Review (6) House (1) Howard Swindell (2) Howard-Lau (1) HowTo (1) Hugo (1) Hugo-Martin (2) Hulk (4) I-Am-Legend (1) Iain McCaig (6) Ian Joyner (1) Ian-Joyner (1) Ian-Mcaig (1) Igor-Knezevic (1) Inception (4) Indiana-Jones (1) Interview (30) Iron-Man-2 (3) IronMan (7) IronMan1 (2) IronMan3 (13) Ivor-Beddoes (1) Jack-Kirby (1) JacktheGiantKiller (6) Jaimie_Rama (3) James Carson (6) James Iles (3) James Oxford (2) James_Cameron (1) James_Carson (5) James_Clyne (2) James_Hambidge (1) James_Lima (2) Jamie Rama (7) Jamie-Jones (1) Jason-Dunn (1) Jean Moebius Giraud (7) Jean-Francois Mignault (1) Jeffrey-Errico (1) Jerad_S_Marantz (12) Jeremy_Bennett (1) Jerry-Rees (1) Jill-Thompson (1) Jock (3) Joe Johnston (4) Joel Chang (1) John Gallagher (3) John_Eaves (5) John-Greaves (1) John-Mann (1) JohnCarterofMars (7) Jonathan-Bach (3) Jonay_Bacallado (1) Jordu Schell (1) Josh Nizzi (7) JudgeDredd (4) Julian-Caldow (2) Jurassic-Park (2) Justin_Fields (1) Justin_Sweet (4) Kasra Farahani (1) Keith-Christensen (2) Keith-Thompson (1) kerry gammill (1) Kevin-Eastman (1) Kevin-Kavanaugh (1) KingKong (2) Kurtis_Richmond (1) Laurent-Ben-Mimoun (1) Leonard_Morganti (1) Lewis-Peake (1) Links (1) Literature (1) Looper (1) LXG (1) Maciek-Piotrowski (1) Man-of-Steel (11) Manuel-Plank-Jorge (1) Mark Goerner (2) Mark Jock Simpson (3) Mark Lambert Bristol (1) Mark Taylor (1) Mark-Crash-McCreery (2) Martin A Kline (1) Martin Mercer (4) Matrix (4) Matt Jeffries (3) Matt_Leach (1) Matt-Busch (1) Matt-Codd (1) Matthew Savage (107) Maury_Ruiz (1) Mayes C. Rubeo (1) Meinhart-Hansen (1) Mentor Huebner (2) MIB (4) Michael G. Ploog (1) Michael Kutsche (12) Michael-Meyers (1) Michael-Pickwoad (1) Michele_Moen (2) Mike Worrall (1) Milena_Zdravkovic (1) Miles_Teves (5) Mockingbird_Lane (1) Moon (1) Morgan Yon (1) Morton-Haack (1) Movie (273) Naaman_Marshall (1) Nathan Crowley (6) Nathan Schroeder (7) Nathaniel West (1) Neuromancer (2) Neville_Page (4) News (5) Nicholas-Pelham (1) Nick-Ainsworth (1) Nikita Knatz (1) Oblivion (2) Opinion (2) Oscar-Chichoni (1) Oz-Great-Powerful (3) Pacific-Rim (12) Patrick Campbell (1) PatrickTatoupolus (4) Paul Gerrard (1) Paul Powers (2) Paul Rubin (2) Paul_Christopher (2) Paul_Ozzimo (2) Pete Von Sholly (2) Peter Popken (1) Peter_McKinstry (2) Peter_Rubin (3) Phil Saunders (5) Philip-Norwood (1) Phillip-Boutte (3) Planet_of_the_Apes (13) Predator (4) Predators (1) Production_Designer (2) Profile (14) Prometheus (1) Rafael Kayanan (1) Raj Rihal (1) Raj_Rihal (2) Ralph McQuarrie (5) Ralph_McQuarrie (25) Ray-Cusick (1) Ray-Harryhausen (1) Raymond-Prado (1) RealSteel (4) Reid Southen (2) Retro (2) Review (8) Ricardo_Delgado (1) Richard_Bennett (4) Richard_S_Lee (3) Rise-of-the-planet-of-apes (1) Rob-Bliss (2) Robert McCallum (5) Robert Simons (1) Robert_McKinnon (5) Robert_Shaun_Williams (1) Robert-Consing (1) Rod-Knipping (1) Rodney-Fuentabella (1) Rodolfo Damaggio (3) Rodolfo_Damaggio (7) Roger-Dear (1) Ron Cobb (5) Ron Miller (1) Ron-Mendell (6) Ryan Church (2) Ryan_Church (8) Ryan_Meinerding (10) Scott_Patton (3) Scott-Chambliss (1) series_AZchallenge2012 (19) series_AZchallenge2013 (15) Set_Designer (3) Seth_Engstrom (1) Shane-Mahan (1) Shawna_Trpcic (2) Silver-Surfer (1) Simeon_Wilkins (1) Simon_Duric (1) Simon-Murton (2) Simon-Webber (1) Snowpiercer (1) SpeedRacer (1) SpiderMan (17) SpiderMan-2 (1) Stan-Fleming (1) Stan-Winston (2) Star-Trek (4) Star-Trek-II (1) Star-Trek-Into-Darkness (4) Star-Wars (2) Star-Wars-Episode-I-Phantom-Menace (2) Star-Wars-Episode-II-Empire-Strikes-Back (1) Star-Wars-Episode-II-Phantom-Menace (1) Star-Wars-Episode-III-Revenge-of-the-Sith (4) Star-Wars-Episode-IV- A-New-Hope (2) Star-Wars-Episode-V-Empire-Strikes-Back (3) Star-Wars-Episode-VI-Return-of-the-Jedi (3) Star-Wars-II-Attack-Clones (1) Stargate (1) StarTrek (15) starwars (28) Steffen-Reichstadt (1) Stephan-Martiniere (1) Stephen Ellis (1) Stephen-Schirle (1) Steve Johnson (2) Steve Jung (4) Steve Skroce (1) Steve-Burg (2) Steven_Spielberg (1) StoryboardArtist (4) StoryBoards (65) SuckerPunch (2) Super8 (3) Superman (15) Superman-1978 (1) Superman-Returns (2) SuperMarioBro (2) Syd_Mead (5) Sylvain Despretz (1) Tangled (1) Ted_Boonthanakit (1) Television (28) Terminator (6) Terminator-2 (1) TerraNova (3) Terryl-Whitlatch (1) The-Wolverine (4) TheAmazingSpiderman (8) TheAvengers (5) TheDarkCrystal (1) TheDarkestHour (1) TheDarkKnight (3) TheDarkKnightRises (9) TheFifthElement (3) TheHungerGames (5) TheLastStarfighter (1) TheOne (1) TheThing (5) TheTrollHunters (1) Thor (11) Thor-the-Dark-World (1) Thundercats (1) Tim Burton (4) Tim_Burgard (5) Tim_Flattery (9) Timothy M. Earls (1) TMNT (2) Todd Masters (1) Tom-Woodruff-Jr (1) Tommy-Lee-Edwards (1) TotalRecall (2) Transformers (9) Transformers_2 (1) trick_Tatopoulos (1) Tron (8) Tron-Legacy (1) Tully Summers (1) Tully_Summers (3) Turo_Iwatani (1) Ultraviolet (1) UnionDues (1) Upside-Down (1) V (1) Vance Kovacs (2) Vance_Kovacs (4) VforVendetta (1) Victor Martinez (2) vid (1) Video (20) Walter-Schulze-Mittendorff (1) WaroftheWorlds (1) Warren Drummond (5) Warren_Flanagan (1) Warren_Manser (8) Warren-Flanagan (1) Wayne Barlowe (1) Wayne-Haag (1) Wesley Burt (1) WhoFearsDeath (1) Willow (1) WonderWoman (1) xmen (16) XMen-First-Class (7) XMen-Last-Stand (2) XMEN-Origins-Wolverine (2) Yvonne Muinde (1)

Text Widget

© 2013 FilmSketchr Lab. WP Theme-junkie converted by BloggerTheme9