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Showing posts with label Craig Shoji. Show all posts
Showing posts with label Craig Shoji. Show all posts

Friday, September 7, 2012

What is An NDA or Non-Disclosure Agreement?

Alternate ending for Iron Man 2 by Ryan Meinderding
Whiplash says, "Don't release that concept art!" One thing that has a huge impact on my blog is the NDA (Non-Disclosure Agreement) that studios use. Since I'm not in the industry, I'm an outsider looking in.

In some cases I find artists that have worked on a film years ago and there's no problem sharing the art.

Other times I know a movie is coming up and contact the artists. I know they can't reveal any details without approval from the show or until after it has been released. But I can at least line up the illustrations and interviews for the day the show opens.

For those outside Hollywood the question comes up: What is that thing anyway?

I contacted five major industry artists to find out what an NDA is and how it affects their work. They all said NDAs are a necessary part of the industry and it doesn't impact them unless they can't show their work.

Dawn Brown is a set designer and concept artist in the film industry for almost 20 years. She's worked on huge films like Star Trek (2009), Alice in Wonderland (2010) and the upcoming The Hunger Games: Catching Fire (2013).

Craig Shoji is a concept artist who's worked on blockbusters like Avatar (2009), Thor (2011) and Men In Black 3 (2012).

Nathan Schroeder is a conceptual artist in the movie industry that has a huge comic book pedigree with films like The Avengers (2012), X-Men (2000) and Star Trek (2009).

Rob McCallum has been a storyboard artist for almost 20 years in movies and television. You've seen his work on Falling Skies, 16 Blocks (2006) and Resident Evil: Apocalypse (2004).

Andrew Probert is the legendary concept artist who helped create the DeLorean in Back to the Future (1985), The Enterprise in Star Trek: The Next Generation and more. He has over 34 yeqars of experience in the industry.

What is an NDA?

Dawn Brown
"A Non-Disclosure Agreement is basically a confidentiality agreement between the employer and the employee. It requires that the employee not share any information they receive while working for the employer. In reference to concept artists working in the film industry, every studio asks us to sign one at the start of every single show. We must promise not to publicly discuss or share any artwork, designs, script info, etc. The term of the agreement typically ends when the feature film is theatrically released."

Craig Shoji
"I'd say it's a written, contractual agreement between (at least) two parties that infers that there will be 'confidential' material and information shared, and that neither party should 'disclose' any of that information to any entity outside of that contract.

"In film it's usually between an entity that's labeled the 'Producer' and one that's the 'Artist.'

"Although there aren't normally expiration dates on them, the producer usually determines when information can be shared to the public by first releasing it. Either through a public trailer, marketing material, the release of the movie, or a 'making of' book. I believe they still reserve the right to ask an artist to not publicly showcase any work created under that contract for whatever reason."

Nathan Schroeder
"An NDA is a non-disclosure agreement that we all sign whenever we start a new show.  It says we cannot reveal anything about the project we are working on (presumably until the film is released.) "

Rob McCallum
"I'd say an NDA is legal document you sign stopping you from telling anyone outside of the production- in this case- anything about the project so it's kept a secret. They are common on all jobs these days. You can't show work to anyone, you can't tell anyone details if it hasn't officially been released."

Andrew Probert
"An NDA is an agreement signed by a person who's hired to work on a project of which the producer does not want it's contents revealed to anyone not working on that project."

How does it affect your work?

Dawn Brown
"Personally, I think its perfectly reasonable for the studios to ask the crew not to spill the beans on their projects. As far as how it affects my work, the hard part is the giant lag time between when we wrap a show and it's theatrical release.

"For example, I finished Oz: The Great and Powerful last summer 2011, but I can't show anything until spring 2013. By the time I can add it to my portfolio, the artwork will be almost 2 years out of date!

"But that's the nature of the beast and most people understand this and play by the rules."

Nathan Schroeder
"It only affects us in that we can't post work on our website until a show comes out.  It can be a problem if a show goes down and is never released."

Andrew Probert
"The only way it affects my work is in not being able to use the materials I've provided (as works for hire) as work examples, to be shown to anyone outside of the project until (typically) that project has been released to the public."

Craig Shoji
"As far as how it affects me, it's usually a little bit of a bummer that I can't 'show off' the work that I create until a couple of years after they've been completed and the film is released.

"But internally, usually all the people who are in a position to hire me (producers, production designers) on the next film have come across that work in the pipeline, or are already familiar with my work and working with me. The producers and production designers that come across my work have most likely already signed an NDA with the studio or they're part of a company that has most likely signed off on the NDA (post production house, working on a sequel to the film, etc).

"So it's usually not a problem for establishing 'credibility' for finding work. And it's a necessary part of working on a creative property so I wouldn't hesitate to sign one that I've read through and OK'd."

See more of the artist's portfolios at their sites
Dawn Brown dawnbrown.net/
Rob McCallum mccallumart.com
Andrew Probert probertdesigns.com
Nathan Schroeder nathanschroeder.net
Craig Shoji pensketch.com

Did you learn anything about the industry? What do you think about NDAs?
more »

Wednesday, May 30, 2012

Updated: See The Unfilmed Scenes Of Men In Black III (2012) Concept Art by Craig Shoji

Concept artist Craig Shoji has posted some illustrations he did for the hit film Men In Black III (2012) on his website.

Here's what Craig told me about working on Men In Black III.
It was another really fun dynamic working with the same creative team as THOR and since most of us transitioned straight on to MIB3, there wasn't really a lull in the chemistry and productive momentum. However, this time it was much more quirky 1969 and 2012 'alien' spaces instead of Norse, god-like 'alien' spaces.
The film went through a host of script changes and the art reflects that. For example, in one version, the jailbreak in the beginning had "Boris the Animal" (named "Boris the Biker" in the script) and his girlfriend "Devil Girl" escape from prison and travel back in time together. Apparently, there were scenes set at the World's Fair and a morgue at MIB headquarters. 
Craig cleared this up:

Q: This movie kind of establishes the '50s feel for the MIB headquarters. What was it like designing that?
It was a lot of fun to work on the '69 headquarters design. In the previous headquarter designs from the past movies, they referenced Eero Saarinen's furniture styling with the shape of the stem and base of his tables and also established the look of the mirrored row of chrome columns running down the walkway. When playing with these motifs for a more appropriate 60s feel we embraced the idea that the best architects of the era (Frank Lloyd Wright) had helped contribute to the space. This led to creating the lily pad columns similar to what he used in the Johnson Wax building. It worked out well cause these kept the older aesthetic motif of those iconic columns in the 2012 model and previous headquarters, as well as provided a light source and great graphic visual for the ceiling space.

A lot of other fun shapes we were playing with were smoothed out beveled rectangles in place of a lot of the ellipsoid and circular shapes in the 2012 version. This carried through the whole headquarters from screens, to windows, to walls and even the graphic pattern of the carpet.

There were some great 'mad men' brainstorm moments where we thought 'why wouldn't they have a bar in the middle of the headquarters? It would be great to see all the agents and aliens grabbing a scotch together so casually as they did in the 60s. So in a couple concepts I included that space in the headquarters, though I don't think it ever made it into the movie. :)

Q: The LunarMAX prison has shots of Boris "The Animal," but he looks very different. Were these early designs or just your interpretation from the script?
There was an early design for Boris from Rick Baker's team that I was referencing for that shot. It was before they settled on the prison garb, and refined all the finger-esque claws on him. I was responsible for illustrating the scene from the script when Boris blasts the hole in the prison and everyone flies out, but the details of how he 'clamps' down on the floor weren't worked out yet.

Q: There are two scenes I didn't see in the movie. Could you tell me about the "morgue" and World's Fair scenes?
Ah yeah, there were a couple scenes that didn't make it. I think Barry decided they slowed the pace down too much. There were a couple scenes written in where Will and Josh spend more time in 1969 in these different sets (galaxarium, and the morgue) digging up more info on Boris and his plans, but they got axed.

The World's Fair image is the wall mural that was used in the 1969 and 2012 headquarters. I was responsible for the design of that and putting a package together to be printed out at full scale. It was a great graphic break from all the interior designs, although it taxed my computer to the max with the file size.


First, LunarMAX prison for "Boris The Animal" (Jemaine Clement).



MIB Headquarters Galaxarium
Jet Pack Station
A deleted scene in the MIB morgue circa 1969


 

These are from MIB headquarters circa 1969





 

"The Shack"

There's a lot more to see, so head over to Craig Shoji's work at pensketch.com

What do you think of the concept designs?
more »

Friday, May 25, 2012

Artists of Men In Black III

Official Synopsis:
In Men in Black 3, Agents J (Will Smith) and K (Tommy Lee Jones) are back... in time. J has seen some inexplicable things in his 15 years with the Men in Black, but nothing, not even aliens, perplexes him as much as his wry, reticent partner. But when K's life and the fate of the planet are put at stake, Agent J will have to travel back in time to put things right. J discovers that there are secrets to the universe that K never told him -- secrets that will reveal themselves as he teams up with the young Agent K (Josh Brolin) to save his partner, the agency, and the future of humankind. The film is directed by Barry Sonnenfeld. The screenplay is written by Etan Cohen, based on the Malibu Comic by Lowell Cunningham. The producers are Walter F. Parkes and Laurie MacDonald, and the executive producers are Steven Spielberg and G. Mac Brown.

Release Date: May 25, 2012
Director: Barry Sonnenfeld
Cast: Will Smith, Tommy Lee Jones, Josh Brolin

Production Design by Bo Welch

Illustrators
Vance Kovacs (concept artist) - http://www.vancekovacs.com/
Raj Rihal (concept artist) - www.totalrihal.com
Craig Shoji (concept artist) - http://pensketch.com/
Tully Summers (concept designer) - http://www.tullysummers.com/
Christopher S. Ross (conceptual illustrator) - http://dezyn.com/
Henrik Tamm (conceptual illustrator) - http://www.henriktamm.com
Paul Ozzimo - http://www.paulozzimo.com/
Kasra Farahani (Art Director) - www.zafron.com/
Clint Wallace (Set Designer) - http://www.clintwallace.com
Bobby Chui

Storyboard Artists 
Patrick Campbell  - http://www.italentco.com/profiles/patrick-campbell/
Brick Mason 

Genre: Action and Adventure, Comedy, Science Fiction
Official Site: http://www.meninblack.com
 

What do you think of the artists? Do you know of anyone that worked on the film I may have missed?
more »

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