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Showing posts with label Dawn_Brown. Show all posts
Showing posts with label Dawn_Brown. Show all posts

Friday, June 7, 2013

How to Help Make HOUSE OF MONSTERS 2 by Dawn Brown and Warren Manser


Here's how you can be a part of a stop motion animation movie. I've done interviews with both Warren Manser and his wife Dawn Brown before. Now they're working on a sequel to their award-winning short film House of Monsters and you can help!

They started a Kickstarter campaign to help fund the sequel.

Find out more after the jump.



Here's a video of Dawn explaining what one dollar can buy for the project. She takes a single piece and follows it through the process to a final model.


Here's the description of the project.
CREATING STOP-MOTION MISCHIEF, ONE MONSTER AT A TIME!

Last year we made a little short film called House of Monsters. We hit the festival scene, won some awards, and had a blast. If you didn't catch it then, you can catch it now on YouTube. Inspired by the feedback from folks like YOU, we want to keep going with this and develop it into a series.

That means we need to have, y'know, more than one episode. We want to make a few episodes for a "pitch package" that will really sell our vision for this project. The ultimate goal is to get financing and distribution for an entire series of monster shorts.

That all starts with this first step. We would like to invite you to join us on this adventure in making the next episode of House of Monsters. It's a 7 minute stop-motion animated short called "Fun in the Sun" and tells a cautionary tale about a vampire who takes a little creative liberty to enjoy an afternoon in the sun.Everyone who pledges $5 and up will get to see the finished film online via private link. It ain't headed to YouTube for free. That wouldn't be fair to you and it could spoil our distribution opportunities.

The story is done! The character designs are done! The set designs are done! We've taken this as far as we can before jumping into the expensive stuff. House of Monsters creator Dawn Brown has assembled a small but mighty crew of Hollywood's most talented artists to help bring these monsters to life.

IT STARTS WITH $1 AND AN IDEA.


When you donate you get a whole bunch of cool stuff from stickers to t-shirts to beer steins.


Find out more on House of Monsters Kickstarter page and House of Monsters Facebook page

See more of Dawn brown's portfolio at DawnBrown.net and Warren Manser's portfolio at WarrenManser.com

What do you think of the project? Will you visit the Kickstarter page?
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Wednesday, March 13, 2013

Exclusive: Dawn Brown Talks About OZ THE GREAT AND POWERFUL Art


The new Sam Raimi film Oz the Great and Powerful (2013) had $150 million in opening weekend ticket sales around the world. The visual spectacle was the work of many, many artists. One artist that helped create the visuals for Oz is professional concept artist, and set designer, Dawn Brown Manser who's worked on big budget films like Star Trek, Watchmenand Alice in Wonderland. She shared some illustrations on her website and agreed to answer a few questions about working on the film.

Interestingly enough, she's the first concept artist nice enough to do an interview my blog! I'm always happy to have her back.

Find out what it was like working on this film after Alice, why the set was 2000 miles away and see the rest of the pictures after the jump.


Q: Thanks for doing this interview Dawn. How did you get involved in the production?
Most of this art department worked together on Alice in Wonderland. I was one of the first people brought on by production designer Robert Stromberg and supervising art director Stefan Dechant, also from Alice. It was nice that we already had a system in place how Robert likes to work.

Q: How much of the original source material (ex. Book or Wizard of Oz) were used in the designs?
It was very important to develop a look for the film that stands on its own.

Q: What was your favorite illustration?

I had two favorites, first was the treasure room. If for no other reason than the set was such a grand spectacle.


My other favorite was the crystal ball stand, it was challenging to find the right look for such an iconic prop. I ended up developing 30 options, (yipes!) and the director picked my favorite. (yeah!)

Q: Did you have any challenges on Oz the Great and Powerful and, if so, how did you overcome them?

One of the biggest challenges was that we were developing the film in Los Angeles, but the sets were being built in Pontiac, Michigan. I think we lost the opportunity to learn from what goes right and what goes wrong when you're 2000 miles away from the construction crew. The disconnect can be frustrating, but that seems to be the way things are done now. You either adapt to it or you stop working!

Q: How did this production compare with the similarly childhood story themed Alice in Wonderland?

As I mentioned before, this was most of the same art department crew from Alice, so we had a certain way of working already established. I really like everyone on the crew, we've all worked together many times before on other things. These guys are some of the most talented designers and artists in the film industry and I was humbled and inspired every single day.

Q: Thanks for the insights Dawn! Where will we see your work next? Are you working on any more short films?
My next projects are Hunger Games: Catching Fire and Ender's Game. Both will be released this fall, not sure which will come out first. [Editors Note: Ender's Game comes out November 1, 2013 and Hunger Games 2opens November 22nd] For Hunger Games, I worked on the sets, and for Ender's Game I worked on the costumes. Both were really fun projects and I'm looking forward to seeing how they look on the big screen. Last fall, I made a stop-motion short film called "House of Monsters" and it is currently on the film festival circuit! Hooray! Hope to get going on another one soon.

Watch the hilarious "House of Monsters" here: http://www.youtube.com/watch?v=iPxRLtrofE4



More Oz concept art here: http://www.dawnbrown.net/

See more of Dawn Brown's illustrations and set designs at dawnbrown.net and read my otherinterview with Dawn Brown here.

@ Copyright YEAR STUDIO, ARTIST

Official Site: disney.go.com/thewizard
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Friday, September 7, 2012

What is An NDA or Non-Disclosure Agreement?

Alternate ending for Iron Man 2 by Ryan Meinderding
Whiplash says, "Don't release that concept art!" One thing that has a huge impact on my blog is the NDA (Non-Disclosure Agreement) that studios use. Since I'm not in the industry, I'm an outsider looking in.

In some cases I find artists that have worked on a film years ago and there's no problem sharing the art.

Other times I know a movie is coming up and contact the artists. I know they can't reveal any details without approval from the show or until after it has been released. But I can at least line up the illustrations and interviews for the day the show opens.

For those outside Hollywood the question comes up: What is that thing anyway?

I contacted five major industry artists to find out what an NDA is and how it affects their work. They all said NDAs are a necessary part of the industry and it doesn't impact them unless they can't show their work.

Dawn Brown is a set designer and concept artist in the film industry for almost 20 years. She's worked on huge films like Star Trek (2009), Alice in Wonderland (2010) and the upcoming The Hunger Games: Catching Fire (2013).

Craig Shoji is a concept artist who's worked on blockbusters like Avatar (2009), Thor (2011) and Men In Black 3 (2012).

Nathan Schroeder is a conceptual artist in the movie industry that has a huge comic book pedigree with films like The Avengers (2012), X-Men (2000) and Star Trek (2009).

Rob McCallum has been a storyboard artist for almost 20 years in movies and television. You've seen his work on Falling Skies, 16 Blocks (2006) and Resident Evil: Apocalypse (2004).

Andrew Probert is the legendary concept artist who helped create the DeLorean in Back to the Future (1985), The Enterprise in Star Trek: The Next Generation and more. He has over 34 yeqars of experience in the industry.

What is an NDA?

Dawn Brown
"A Non-Disclosure Agreement is basically a confidentiality agreement between the employer and the employee. It requires that the employee not share any information they receive while working for the employer. In reference to concept artists working in the film industry, every studio asks us to sign one at the start of every single show. We must promise not to publicly discuss or share any artwork, designs, script info, etc. The term of the agreement typically ends when the feature film is theatrically released."

Craig Shoji
"I'd say it's a written, contractual agreement between (at least) two parties that infers that there will be 'confidential' material and information shared, and that neither party should 'disclose' any of that information to any entity outside of that contract.

"In film it's usually between an entity that's labeled the 'Producer' and one that's the 'Artist.'

"Although there aren't normally expiration dates on them, the producer usually determines when information can be shared to the public by first releasing it. Either through a public trailer, marketing material, the release of the movie, or a 'making of' book. I believe they still reserve the right to ask an artist to not publicly showcase any work created under that contract for whatever reason."

Nathan Schroeder
"An NDA is a non-disclosure agreement that we all sign whenever we start a new show.  It says we cannot reveal anything about the project we are working on (presumably until the film is released.) "

Rob McCallum
"I'd say an NDA is legal document you sign stopping you from telling anyone outside of the production- in this case- anything about the project so it's kept a secret. They are common on all jobs these days. You can't show work to anyone, you can't tell anyone details if it hasn't officially been released."

Andrew Probert
"An NDA is an agreement signed by a person who's hired to work on a project of which the producer does not want it's contents revealed to anyone not working on that project."

How does it affect your work?

Dawn Brown
"Personally, I think its perfectly reasonable for the studios to ask the crew not to spill the beans on their projects. As far as how it affects my work, the hard part is the giant lag time between when we wrap a show and it's theatrical release.

"For example, I finished Oz: The Great and Powerful last summer 2011, but I can't show anything until spring 2013. By the time I can add it to my portfolio, the artwork will be almost 2 years out of date!

"But that's the nature of the beast and most people understand this and play by the rules."

Nathan Schroeder
"It only affects us in that we can't post work on our website until a show comes out.  It can be a problem if a show goes down and is never released."

Andrew Probert
"The only way it affects my work is in not being able to use the materials I've provided (as works for hire) as work examples, to be shown to anyone outside of the project until (typically) that project has been released to the public."

Craig Shoji
"As far as how it affects me, it's usually a little bit of a bummer that I can't 'show off' the work that I create until a couple of years after they've been completed and the film is released.

"But internally, usually all the people who are in a position to hire me (producers, production designers) on the next film have come across that work in the pipeline, or are already familiar with my work and working with me. The producers and production designers that come across my work have most likely already signed an NDA with the studio or they're part of a company that has most likely signed off on the NDA (post production house, working on a sequel to the film, etc).

"So it's usually not a problem for establishing 'credibility' for finding work. And it's a necessary part of working on a creative property so I wouldn't hesitate to sign one that I've read through and OK'd."

See more of the artist's portfolios at their sites
Dawn Brown dawnbrown.net/
Rob McCallum mccallumart.com
Andrew Probert probertdesigns.com
Nathan Schroeder nathanschroeder.net
Craig Shoji pensketch.com

Did you learn anything about the industry? What do you think about NDAs?
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Monday, August 20, 2012

Build Your Own Star Trek Captain's Chair With Dawn Brown

Have you ever dreamed of sitting in Captain Kirk's chair? Well, now you can thanks to some detailed set design blueprints by artist Dawn Brown.

I usually don't feature set design, but couldn't resist this one.

They were done for the movie Star Trek (2009) and give all the elevations and measurements to build the captain's chair from the starship U.S.S. Kelvin.

 



For good measure you can also build a replica of the main helm console (con and ops) station.




See more of Dawn Brown's portfolio at DawnBrown.net

What do you think of the illustrations? Would you sit in the captain's chair?
 
@ Copyright 2009 Paramount Studios, Dawn Brown. All rights reserved
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Tuesday, July 13, 2010

Dawn Brown's The Last Airbender Concept Art

Yesterday, I shared an exclusive interview I did with Dawn Brown, one of the concept illustrators on The Last Airbender. She kindly sent over some awesome concept art from the film. These were listed as her favorite designs for the film.


Have you seen The Last Airbender. What did you think of her amazing set design for the film?
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Monday, July 12, 2010

Exclusive: Dawn Brown Talks About Working on The Last Airbender and With Hubby Warren Manser

Dawn Brown is an illustrator and set designer as well as the creator of two critically acclaimed comic book titles, Little Red Hot and Ravenous. Recently, her work has been seen in the film The Last Airbender. She graciously agreed to do& an interview for the blog.
***

Thank you for this interview Dawn. How did you get started as an artist for films?
I've been a set designer since 1995, and made the transition to illustrator in 2007. Set design has really migrated to digital over the last few years, and computer drafting holds absolutely no interest to me. I really just love to draw, and so I made the transition to another branch of the art department that utilizes my skills in a more productive way.

Do you prefer the title "Concept Artist" or "Illustrator?"
I use the terms interchangeably. "Illustrator" is the title that is officially recognized by the union. "Concept artist" has become a very popular title over the past few years. It is not an official union title, so a lot of the non-union guys use it.

Was it hard to make the shift from the fantastical world of Alice in Wonderland to the more realistic tone of The Last Airbender?
Huh? Both films are set in fantastical worlds! No, it was not hard to shift from one world to the next. Those kinds of films are the most fun.

How did you get the job working on M. Night Shyamalan's The Last Airbender?
Phil Messina was the Production Designer for The Last Airbender. I have worked with him on several movies through the years. (Ocean's 11, Solaris, Ocean's 13) He introduced me to Larry Dias, the Set Decorator. I get most of my jobs through Production Designers, Art Directors, or Set Decorators. There's kind of a "6 degrees of separation" thing that goes on in this industry, and it plays a big part in who gets hired on what.

What was it like working with M. Night Shyamalan?
You know, I've actually never met M. Night Shyamalan. I've worked on 2 of his movies, but I've never had any interaction with him whatsoever. I mostly work in Los Angeles, and he mostly works in Philadelphia.

That's the nature of the industry I guess. Movies like Alice in Wonderland and The Last Airbender have a more fantastical tone than films other films you've worked on, like Ocean's Eleven and Charlies Angel's. Do you feel like these films open your mind to more creativity?
Oh yes, of course! Like I said before, the fantastical films are really the best ones to work on. At least from an artistic perspective.

Did you mainly focus on set, costume or character design for this film? Do you have a favorite?
I mainly focused on furniture design. I worked with the set decoration department. We were responsible for the set dressing, the furniture, the light fixtures, etc. I work with the set dec quite a bit, actually on The Last Airbender, Alice in Wonderland, Star Trek, The Island, Planet of the Apes andBatman & Robin.

What is the creative process for you when working?
I receive an assignment from the Set Decorator, (Larry Dias on Airbender) or the Production Designer, (Phil Messina on Airbender) and whatever research or reference relates to said assignment. Then I usually do a round or two of rough comps, then a tighter sketch or illustration, and when the design is approved, I do the construction drawings for the shop. Then on to the next thing. It is very fast. I love it.

What was the biggest challenge you faced in working on the movie?
No big hurdles or challenges on The Last Airbender. It was really a pleasure for me. Some of these movies can be really, really tough. But this was one of the fun ones.

What does it feel like to have your ideas come alive on the screen?
Of course, it's great! But honestly, I can not take credit or blame for anything that ends up on the screen. Making a movie is such a collaborative process, by the time anything gets to the screen, a hundred carpenters, painters, plasterers, electricians, grips, actors, etc. have added their own contributions and interpretations to any given idea or concept.

If you could sit with us in the theater and point out one thing to look for, what would it be?
The Fire Nation war room table, the landing crafts, the Fire Lord throne room screen and lamps. Whoops, that's more than one thing.

You're married to fellow concept artist Warren Manser. What was it like working as a husband-and-wife team on The Last Airbender?
Yes, Warren is my husband! It was great. But just to clarify, we don't bill ourselves as an illustration "team." We worked together from home. He worked in his studio, and I worked in my studio, each on our own assignments. We bounce ideas off each other all the time. We've worked together a few times, actually. But we are each hired on our own terms, we are not a package deal.

An often asked question among artists is if they should go to art school. Having graduated from
University of Kansas with a BFA degree in illustration/graphic design, would you suggest other aspiring concept artists follow the same path?
Of course getting an education is important. The best school for learning concept design for the film industry is The Art Center College of Design in Pasadena, California. It's not a requirement, but a formal education in art and/or design is a great place to develop your skills and start building a portfolio.

Which concept artists do you admire the most right now and why?
I have the privilege of working with the finest artists in the film industry, and consider many of them good friends. (and I even married one of 'em!) Warren Manser, James Clyne, Ryan Church, John Eaves, Darek Gogol, Ed Natividad, Jaimie Rama, Tim Flattery, Paul Ozzimo, I could go on and on.... If any of your readers are interested in becoming concept artists, they should check out these guys' websites. School is in session!

Who do you get the most inspiration from and why?
See the guys above. Seriously, I am surrounded by the most amazing and talented guys in the industry. They motivate me to keep learning and growing as an artist.

Some say the only way to succeed as a concept designer is to move to Hollywood or New York. Since many artists, like yourself, work from home, do you think this is still the case?

I don't work from home all the time. Most of the time I have to go into the studio. Over the past few years, more and more and more film industry work is done outside of Hollywood. Other states and countries offer financial incentives that the producers can't refuse. Who knows what the future holds, but for now, it certainly helps to be in Hollywood in the beginning of you career, at least to establish yourself. There is no "only way" to do something in this business. But the ones who tend to succeed all have certain things in common. Talent, drive, flexibility, patience, good people skills, energy, resourcefulness, are some of the main qualities you need to succeed.

There's been a movement from traditional art mediums to digital. Where do you stand on this? Do you ever see the pen and paper going away in the industry?
Everyone has their own take on this issue, but I feel strongly that I should keep both pencil and digital skills strong. Putting pencil to paper is where the rubber meets the road. There is absolutely no substitute for strong drawing skills. Period.

What& can& we look forward to next from you?
Pirates of the Caribbean: On Stranger Tides will be in theaters next summer. Ahoy!

Thanks for taking the time to do this interview Dawn. I wish you all the best.
Thank you! Best wishes to you, too!

Check out Dawn Brown's awesome website and gallery at DawnBrown.net. Come back tomorrow for some exclusive concept art from her latest film!

What do you think of the interview and her views on concept illustration in general?
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Wednesday, June 30, 2010

The Artists of The Last Airbender : Dawn Brown

On Thursday, the new M. Night Shyamalan film The Last Airbender will be released and I'll be featuring a profile on the two concept artists (Warren Manser and Dawn Brown) and storyboard artist Jim Magdaleno.
Dawn Brown Manser is a set designer, conceptual artist and comic book creator. Raised in the suburbs of Kansas City, she began her career in the art department on the underwater science-fiction show seaQuest DSV. Now she's an established set designer and concept artist, and has worked on many big-budget feature films like Transformers: Revenge of the Fallen (2009) (set designer), Star Trek (2009), Watchmen (2009) and Tim Burton's Alice in Wonderland (2010).

In addition to film projects, she has created two critically acclaimed titles, "Little Red Hot" and "Ravenous."

She has a great eye for ornate work and we can expect some wild designs for The Last Airbender.

Here's a sample of her costume design for Watchmen's Dr. Manhatten from her gallery. I like how she manged to capture the glowing feel of the character.

Image property of Warner Bros. Pictures
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