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Showing posts with label RealSteel. Show all posts
Showing posts with label RealSteel. Show all posts

Wednesday, October 19, 2011

Prepare to Be KOed By 'Real Steel' Robot Concept Art

This post features extremely high resolution images as only io9 can bring you. So, be warned these images will take a while to load.



You can see more of his work at Art Directors Guild

What do you think of Victor Martinez' concept art for Real Steel?
Via io9 and JoBlo
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Saturday, October 8, 2011

Watch Robots Box Bulls in 'Real Steel' Concept Art

Turned out the 'bots of Real Steel don't just fight robots since the first illustration shows a robot about to knock the lights out of a bull.

The movie Real Steel starring Hugh Jackman opened on Friday and one of the concept artists, Jamie Rama has posted some amazing illustrations from the film.
Official Synopsis: A gritty, white-knuckle, action ride set in the near future [the year 2020], where the sport of boxing has gone hi-tech, “Real Steel” stars Hugh Jackman as Charlie Kenton, a washed-up fighter who lost his chance at a title when 2000-pound, 8-foot-tall steel robots took over the ring. Now nothing but a small-time promoter, Charlie earns just enough money piecing together low-end bots from scrap metal to get from one underground boxing venue to the next. When Charlie hits rock bottom, he reluctantly teams up with his estranged son Max (Goyo) to build and train a championship contender. As the stakes in the brutal, no-holds-barred arena are raised, Charlie and Max, against all odds, get one last shot at a comeback.

 

Crash Palace. An underground robot fight club.

I always love Jamie's rich use of colors in his illustrations. These are just a handful, see more concept art from the film at JamieRama.com

Read my interview with Jamie Rama here

What do you think of the concept art?
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Friday, October 7, 2011

The Artists of 'Real Steel' (2011)

Real Steel (2011)
These are some of the artists that helped to create the block-buster film Real Steel accoring to IMDb.
Directed by Shawn Levy

Synopsis: A gritty, white-knuckle, action ride set in the near future [the year 2020], where the sport of boxing has gone hi-tech, “Real Steel” stars Hugh Jackman as Charlie Kenton, a washed-up fighter who lost his chance at a title when 2000-pound, 8-foot-tall steel robots took over the ring. Now nothing but a small-time promoter, Charlie earns just enough money piecing together low-end bots from scrap metal to get from one underground boxing venue to the next. When Charlie hits rock bottom, he reluctantly teams up with his estranged son Max (Goyo) to build and train a championship contender. As the stakes in the brutal, no-holds-barred arena are raised, Charlie and Max, against all odds, get one last shot at a comeback.

Production Design by Tom Meyer

Concept Illustrator
Storyboard Artist
Graphic Designer
  • Megan Greydanus
  • Mike Maher
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Tuesday, August 10, 2010

Exclusive: Tim Flattery Talks About His Organic Concept Art And The Batmobile That Almost Was

Tim Flattery is an amazing conceptual artist and took some time out to give me this exclusive interview.

His career spans two decades and has worked on some of Hollywood's biggest films from Back to the Future to Transformers.

What's it like for you being a concept artist?
It's rewarding creatively and a great way to make a living!

How would you describe your style and approach to your art?
The first half of my career was more traditional... using paint and markers. Now, my approach relies on the computer along with 2d and 3d software. I will still sketch with a pencil but all my painting and rendering is done in the computer now. As far as style, I generally rely on nature as my influence when it comes to design. I refer to everything from bugs to sea life to microscopic bacteria, etc.

Could you tell us the path you took to become a conceptual illustrator?
I went to art school and studied industrial design in Michigan but I knew I wanted to work in the film industry so I worked on a separate portfolio geared for that. Once I graduated I moved to California and started knocking on doors. I got a break when I met John Dykstra and he gave me my first job. From there it was a matter of doing good work and getting known in the Hollywood community.

You've done a lot of work at all types of concept design from clothing to vehicle and weapon design. Is there a type of design that you find most rewarding?
I love doing it all but I would have to say, coming from an Industrial design background, designing hardware fulfills the geek in me the most. Nothing like the challenge of a new spaceship or vehicle!



Your drawing of the Transformers aircraft character "Tidal Wave" took the Internet by storm. Do you think the fan support of the character will translate to the big screen?

"Tidal Wave" was great fun but was eventually cut out of the script. I have seen how the Internet can influence production in the past but I think in this case we would've seen him by now... but you never know.


Could you explain the design of the organic-looking Batmobile that you did for the 1995 Joel Schumacher film Batman Forever?
I initially did five designs and Joel picked a very faceted, stealth looking design. Here is a picture of the model not seen before.

After thinking thru it farther, he decided he wanted something more organic so it was back to the drawing board. The reference I used was everything from bats, bugs and crustaceans to Giger. Once the design was finalized, we did another scale model (see below) and from there began construction on the full-size vehicle.


You mentioned in an interview that the vehicle molds of the Batmobile were made of clay while the design of the Fantastic Four Fantasticar went closer to development. How do you see technology moving to bring designs to the screen?
It's a much more efficient process now. Until 10 years ago we were sculpting everything in clay and molding it from there. Now we mill the mold directly eliminating the clay stage. The hardware and software has changed how we go about everything now. From the design concept to the construction of the design is executed totally different now and dependent on computers. It's a great process but I miss the days of amazing talent sculpting by hand.




You graduated from the College for Creative Studies. How do you feel this education helped you in your industry?
It helped me considerably. I was taught key design theory along with many different techniques for rendering with different media like gauche and markers. I had to turn that into an appropriate portfolio for the film industry because there was no Entertainment Design curriculum in those days. From there I learned the rest in experience from the industry.

Are there any artists that inspired you in the past and today?
Oh yes, too many to mention all of them but some are Robert Taylor, Ralph Mcquarrie, Syd Mead and Raymond Loewy.

So, what can we look forward to from you in the future?
I just finished Real Steel (2011) [a film starring Hugh Jackman training a robot prize fighter] doing some of the robots and am currently working on Mission Impossible 4 (2011).

Check out his gallery at timflattery.com
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