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Thursday, October 27, 2011

How is Giger Involved In Penthouse Model's Death?

Anneka Vasta, who was the Penthouse Pet of the Year in 1975, was found dead on the beach January 4th. For some reason a picture with her and H.R. Giger are all over the Internet.

Vasta was best known for her role in the film Caligula, which film critic Roger Ebert famously walked out of for it's content. Her death is being heavily investigated, but I can't figure out why so many articles about her death feature the photo above with the caption: Anneka Vasta, left, posed for this April 1980 photo with Swiss artist H.R. Giger, who was nominated for an academy award for his visual effects for the movie 'Alien.'"

H.R. Giger (Hans Rudolf "Ruedi" Giger) of course is the world renowned Swiss surrealist painter, sculptor, and set designer. He won an Academy award for his work as one of the concept artists from Alien.

At 59, they say her body was so slim and youthful that they thought she was a teenager. There are only a handful of pictures of her on the Internet, so I guess this is the one people want to use to emphasize how young she looked.

The photo is from a 1980 showing of his artwork for the movie Alien in the Hansen Galleries in New York City. Other than that photo there appears to be no connection between the two whatsoever. I just find it weird that her death is now closely linked to a photo of the concept artist from twenty years ago.

As a public service here are two other photos of the model Anneka Vasta you can use.


Check out H.R. Giger's website http://giger.com/
Do you find it strange that the photo of Giger is connected to a murder? Let me know in the comments.

Via - Today

Wednesday, October 26, 2011

Tim Burton Exhibit Show Off 'Planet of the Apes' Concept Art

If you're in the Los Angeles area you have to check out the Tim Burton Exhibit at The Los Angeles County Museum of Arts before it leaves October 31st. It features a collection of 700 art pieces over the past three decades.
As a director he has few equals and his distinctive visual style is legendary. While not a concept artist by trade he was an animator and uses his sketches to convey his style and ideas.

Here's a quote from an article in Wired:

“Ape Soldier Running,” 2000
Watercolor, colored pencil

Special-makeup-effects designer Rick Baker remembers working with Burton on his remake of the classic sci-fi picture Planet of the Apes. “Tim was trying to convey what he wanted for one of the apes, and I wasn’t getting it,” Baker says. “Seeing the blank look on my face, he pulled out his pencil and with a few strokes it all became clear. I wish all directors could do that.”
Truly a visionary.

Find out more at http://www.lacma.org/art/exhibition/tim-burton

Monday, October 24, 2011

Interview: Artist Benton Jew Tells Use What It's Like To Work On 'Star Wars,' 'Pirates 4' And 'Unemployed Man'

Benton Jew is an Asian-American professional illustrator/storyboard artist/comic artist living in Los Angeles, CA. Starting out drawing comics and making short films he worked for the special effects powerhouse "Industrial Light and Magic" (ILM) for thirteen years before branching out working on blockbuster films like The Incredible Hulk, Green Lantern, and Pirates of the Carribean: On Stranger Tides.

Stick around at the end of the interview for a series of storyboards from the mermaid sequence for Pirates 4!



When people ask you what a storyboard artist does what do you tell them?A storyboard artist helps the director take that first pass of translating script words into script images. The storyboard helps translate the directors vision into a format that everyone on the crew can understand and use as a tool to plan, budget and shoot a film.

Tell us about some of the recent films you've worked on?
Image: Storyboard from The Thing (2011)
A lot of films I worked on over the past couple of years came out in 2011. I did storyboards on Pirates of the Caribbean: On Stranger Tides; a bit of costume illustration on Thor; some concept art on Cowboys and Aliens; some post-production storyboards on Green Lantern and some storyboards on The Thing.

Every once in a while, you get on a show that gives you an opportunity to travel. This year, I got to spend several months in New Orleans on [G.I. JOE 2: THE COBRA STRIKES]. I actually think this will be better than the first one with it's stronger emphasis on action.
Is there one scene in a film that stands out?
Image: Storyboard for Star Wars - Episode 1:The Phantom Menace
If you mean in my entire career, probably the thing I'm best known for storyboard-wise is the final battle with Darth Maul in [Star Wars - Episode I:The Phantom Menace]. It was fun for me as it allowed me to put to use my knowledge of Hong Kong martial arts films. More recently, I helped do the mermaid sequence in the latest Pirates of the Caribbean movie. It was fun. I love drawing sexy girls so it was a perfect sequence for me.
They gave me and Giacomo Ghiazza (who also helped board the sequence) a lot of creative leeway. We got to contribute a lot of our own ideas in that one.


While everything you have done is rewarding, is there one project that you're proud of the most?
Some of the best boards I've done were done for a film that never got made.

A few years ago, director Dean Deblois (half of the directing team that brought you Lilo and Stitch and How To Train Your Dragon) was working on his live-action debut at Disney. It was called The Banshee, and it was one of the best family oriented fantasy scripts I'd ever read. I boarded on that film for nearly nine months till Disney decided they didn't want to do it. There was some really nice fantasy/horror visuals in that one, mixed with a lot of heart.

I also did some boards that I liked on McG's sci-fi flavored version of Captain Nemo. Another show that didn't get made. There was some really great artwork generated by the art dept. for that show. Would have made a great "Art of" book if the project had gotten the go-ahead.

What's your background as artist?
I've been drawing since I was 5 years old. I was always drawing my own little comics.

When I was in junior college, I was an award-winning editorial cartoonist. I went to the Academy of Art College (now called the Academy of Art University) to study illustration. I had many good teachers like Barbara Bradley, Chuck Pyle, Thomas Blackshear, Drew Struzan. I did small bits and pieces of things for some magazines and small comics publishers.

I was a visual effects art director at ILM for 13 years, working on The Mask, Men in Black, Mummy. ILM loaned me out to Lucasfilms to storyboard The Phantom Menace.

I struck out on my own and moved to Los Angeles on 9/11. Worked on Terminator 3: Rise of the Machines, Chronicles of Riddick, The Day After Tomorrow, The Incredible Hulk, Green Lantern,  and Pirates 4.

Still keep my fingers in comics a bit. A couple of years ago I worked on a couple of short projects for Marvel. Also did some work on other small press projects like "Secret Identities: The Asian American Superhero Anthology" and "The Adventures of Unemployed Man"

How did you decide to become a storyboard artist versus other types of art?
As a kid, I originally wanted to become a comic book artist, but I also was interested in filmmaking and made short little super-8 films with my twin brother Anson (who is also a storyboard artist). So both film and comics were a big influence on me growing up. Storyboarding was a natural extension of those two interests.

So the road was kind of set for me. While I was still an art student, an illustrator named Stan Fleming came to give a talk at the school. Stan was an amazing storyboard artist who was incredibly fast. He boarded Indiana Jones and the Temple of Doom among other things. Afterwards, I showed him my portfolio and some comic book work I did (I remember he was impressed with a comic story I had done for the Oakland A's magazine).

At some point Stan had been asked to work on a project called Body Wars at ILM but wasn't available, so he recommended me through the the school. I interviewed at ILM and got the job. Once the show wrapped a few months later, ILM called me and said they were putting together their permanent art department and invited me aboard. The money was better than if I was doing comics. My interest in special effects helped, and it was a more stable form of employment than magazine illustration. Everything seemed to click. It was my first job out of art school, and I stayed there for 13 years.

What are the three biggest influences in your art and why?
Alex Toth and Bruce Lee were two people who influenced my life very much. Although those two are very different, the message I got from them was the same: simplify, discard anything that is not absolutely necessary, and be direct and to the point.

I'm also inspired by the great illustrators of the "Golden Age" of illustration. Dean Cornwell, Noel Sickles, Albert Dorne, Robert Fawcett. These guys really new how to DRAW! I really appreciate good draughtsmanship. The artists of that time really knew what they were doing. Ditto for comic strip artists of that time, and later: comic book artists during the "silver-age".

I guess you can also throw in most of the European comic artists over the past 30 years. I really love good solid drawing. And good classic films, those are always an inspiration! Hey that's more than three! Oh, well...

Can you name the strangest place your inspiration has come from?
Nothing really strange. If I'm working on a project, I try and immerse myself in that world as much as I can. Imagine what it's like to live in that world, sleep there, eat there. I do my research, read stuff, look at photo reference. If you just immerse yourself in the world, the ideas will flow more freely.

Inspiration can really come from anywhere. There was something written a while back that said I got the inspiration for the character Oppo Rancisis (from the Phantom Menace) based on a photo of an old Chinese man on a calendar. That's a misquote. Actually, I said it was based on a drawing (of the Chinese god of longevity) on a calendar. He has a strange shaped head with a big lump on it. Unfortunately, the folks who made the model interpreted it (the weird head lump) as some kind of bouffant hairdo! So you never know what your inspiration can evolve into!



Tell us about your book project "Babes in Space."
"Babes in Space" was a self-published comics anthology I did many years ago (2004?), along with several other talented artists. We are always doodling girls and sci-fi stuff outside of regular work. After working on other people's projects all day, many artists like to have an outlet for their own creativity. These small, vanity press projects are one way of doing that. 
Since "Babes in Space", I've done several self-published little projects, and try to have something new at my Artists Alley table at San Diego Comic-Con every year.

Where will we see your work next?
A short EC style comic book story that I wrote and drew will appear in "Bela Lugosi's Tales From The Grave #3" It's scheduled to come out early next year. I also did some artwork that should appear on the TV comedy series, "Parks and Recreation" in early December.

Thanks for the outstanding interview Benton! Since I loved his storyboards so much, I decided just to put them all up for you to enjoy.








You can find out more about Benton on his IMDb page and check out his superb blog at http://bentonjewart.blogspot.com/.

Plus, buy his book "Babes in Space" today!
What do you think of Benton Jew's work? Any favorites?

Get A Good Look At The Alien Ship From 'The Thing'

One of the concept artists for the film The Thing (2011), Robert Simons, has posted some amazing concept art for the alien ship. Here's what he said on the his blog.
hi Everyone

Fist off i know the title of this post is not the title of the film, threw legal issues i am not aloud to say what film this is, here is a link to its IMDB http://www.imdb.com/title/tt0905372/

sorry i have not posted in some time agin I've been vary busy but one of the movie that i worked on came out this year so i can now show some of the work, i did this work earlier this year, I'm not sure if some of you remember but my father past away at the beginning of this year at the same time i was working on this movie, the work on this film is vary close to me because i lost my father at the same time i was working on my first big project like this.

Sean Haworth the Production Designer on This Film did the first concepts for the over head over the alien ship, i then did some extra design work on the ship, grate job Sean =)

on another note i wonted to say the guys and gals at Image Engine did a amazing job in this film on the 3d models and rendering, lighting ect. amazing work =D

take care and i hope you all had fun watching the movie.
We all know it's The Thing of course.




An Russian international poster via GeekTyrant gives us a peek at the final result in the film.

Check out more of his work on robertdraws.com including some really cool concept art for The Dark Knight Rises Batcave. He said he did it for a class, but you never know.

Also, check out all the work of the design studio Gadget-Bot he co-created with Peggy Chung. Amazing stuff.

I'm definitely keeping an eye on this guy.

What do you think of the art?
[Via io9]

Friday, October 21, 2011

Concept Art Shows There Was Almost A Weirder Version of Dune Made

If you thought a shirtless Sting was weird check this out.

Back in 1974 a group purchased the rights to make a movie out of Dune directed by Alejandro Jodorowsky. Using French artist Jean "Moebius" Girard's 3000 drawings he finalized the script and almost made the weirdest adaptation of Dune ever.
In December 1974, a French consortium led by Jean-Paul Gibon purchased the film rights to Frank Herbert’s epic 1965 science fiction novel Dune and asked Jodorowsky to direct a film version.

Jodorowsky set up a pre-production unit in Paris consisting of Chris Foss, a British artist who designed covers for science fiction publications, Jean Giraud (Moebius), a French illustrator who created and also wrote and drew for Metal Hurlant magazine, and H. R. Giger. Frank Herbert travelled to Europe in 1976 to find that $2 million of the $9.5 million budget had already been spent in pre-production, and that Jodorowsky's script would result in a 14-hour movie ("It was the size of a phonebook", Herbert later recalled). Jodorowsky took creative liberties with the source material, but Herbert said that he and Jodorowsky had an amicable relationship.  - Wikipedia
The most interesting part is that each of the planets had their own concept artist leading to some truly bizarre and creative visions of the science-fiction epic. How they would have all meshed together is anyone's guess.

Most of the artwork is from the awesome site Dune Behind the Scenes

H.R. Giger

H.R. Giger's vision of the sand worms of Arakas

Chris Foss' (1975) Pirate ship. The camouflage of this pirate ship is useless the powerful sensors of her attacker. Valuable spice leaks out, as the ship drifts lifelessly away from the scene of a conflict.

Chris Foss (1975). Emperor’s artificial planet. Under the Emperor's rule, many a tortured souls' voice rang out from the palace to echo across the prairie. Clad in pure gold, this citadel remains a valuable testament to the cruelties of some civilizations.

Jean "Moebius" Giraud's design of Duke Leto Atreides
Jean "Moebius" Giraud Lord Piter Mental murderer of Baron Harkonnen, effeminate, drugged, sadist, in love with Lady Jessica.

Jean "Moebius" Giraud - The Baron Harkonnen is an immense man of 300 kilogrammes. he is so fatty and heavy that, to move, he must make continuous use of antigravitational bubbles attached at his limbs... His delusion of grandeur does not have limits

Great bizarre stuff.

The following is a clip from the director along with an interview with Moebius.

All in all it would still be a fun film to watch for the production design alone. Ah well.

Here are some of the artist websites who have some truly inspiring artwork.

H.R. Giger http://giger.com/
Chris Foss http://chrisfossart.com/
Jean Henri Gaston "Moebius" Giraud http://www.moebius.fr/

Via io9

Wednesday, October 19, 2011

Prepare to Be KOed By 'Real Steel' Robot Concept Art

This post features extremely high resolution images as only io9 can bring you. So, be warned these images will take a while to load.



You can see more of his work at Art Directors Guild

What do you think of Victor Martinez' concept art for Real Steel?
Via io9 and JoBlo

Monday, October 17, 2011

Director Terry Gilliam Gives His Thoughts on Storyboarding

Terry Gilliam is one of the most visionary directors of our time having worked on immediate classics like Brazil, and Twelve Monkeys in the video below he talks about how his storyboards shape he film.

At one point, he was going to work on Watchmen before Zack Snyder took over. Terry Gilliam, eventually calling the complex novel "unfilmable".

While filming The Adventures of Baron Munchausen in 1989 he talked about working on the storyboards for the film. His thoughts on how storyboards help his filming is fascinating. At one point he says the storyboards give him ideas for shooting. The videoclip below is from the 1991 documentary "From Paper to Film."

Around the eight minute mark he talks about his work on Watchmen and how the comic is a type of storyboard for him.



Via BleedingCool

Friday, October 14, 2011

UPDATED: Artists of 'The Thing' (2011)

Updated: Ed Natividad
These are some of the artists that worked on the recent blockbuster prequel The Thing (2011) according to IMDb.

"The Thing is a science-fiction horror film directed by Matthijs van Heijningen Jr., and written by Eric Heisserer and Ronald D. Moore. It stars Mary Elizabeth Winstead and Joel Edgerton. Despite sharing the same title, this movie is not a remake of but rather a prequel to the 1982 John Carpenter film of the same name, taking place immediately prior to the events of that film. It follows a team of Norwegian and American scientists who discover an alien buried deep in the ice of Antarctica, realizing too late that it is still alive, consuming then imitating the team members." - Wikipedia

Production Design by Sean Haworth http://www.seanhaworth.com/
Character Design
Concept Artists
Set Designers
  • William Cheng
  • David G. Fremlin
  • Joseph Hiura
  • Douglas Slater
Storyboard Artists

The Alien Temptations Sing in Ralph McQuarrie Battlestar Galactica Concept Paintings

A legend in the conceptual art world, Ralph McQuarrie was hired to create concept art for the television show Battlestar Galactica (1978). The guy has a great imagination and even managed to infuse the show with a cool 70s vibe.
Galactica.tv has a whole set of amazing paintings. Here are some of the best ones.

Next to doing concept sketches for the designs of the ships and aliens on Battlestar Galactica 1978, Ralph McQuarrie was also asked to paint 24 color images to be used on the first script of the pilot "Saga of a Star World". This script (of which only 50 were printed) was written to convince the studios to pick up this costly project and the illustrations helped to explain and visualize the story.














What do you think of the artwork?